![]() ![]() This connection kinda justifies the arcade-like structure of Final Blaster, but it also hints at a deeper meaning within the works of developer Namco. The most prominent link between these two is the 7th and last level of the game, which takes place in planet Bosconian itself. ![]() Much more interesting is the obscure tie-in of Final Blaster to other Namco titles such as Bosconian. ![]() That in itself is a very sad fate for a game that's certainly above average among it's 16-bit or PC Engine peers. Whatever the reasons, the truth is that Final Blaster tends to be unfairly left aside by everybody. In a library that spans dozens of shooting games it's quite common to overlook Final Blaster, either for its mundane phrasal proximity with the Star Soldier series (there is a Final Soldier after all, and I've confused them more times than I like to remember ~ even when writing this blog post) or for the subdued aspect of the package when compared with more recognizable offerings by Namco (such as Galaga '88, Dragon Spirit and Xevious, for example). ![]()
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